The Advanced CGI/VFX compositing masterclass covers 7 sections of techniques and best practices for creating photorealistic CGI shots. This comprehensive workshop will help you gain a deep understanding of how to create a CGI shot from start to finish. This in-depth training series features fundamental VFX techniques and utilizes powerful animation and special effects tools such as After Effects, Element 3D, and Blender.
Gnomon Workshop Camera Projection Techniques in Maya-torrent-torrent-torrent.torrent
CLASS 1: SETUP AND REAL WORLD LIGHTINGSetting up colour handling for the course. Exploring the principles of capturing real word lighting and applying that to CG, including image brackets and HDR lights.CLASS 2: CREATURE PORTRAIT LIGHTING, PART 1Breaking down the scene and discussing what the approach will be. Setting the camera framing and animation to give the shot a dynamic feel before looking into lat-long images. Exploring some references and discussing the properties of candlelight.CLASS 3: CREATURE PORTRAIT LIGHTING, PART 2Discussion of the equipment used to film live-action of a candle flame with enough dynamic range to light in Arnold. Creation of an HDR of an eclectic light bulb from a bracket of images.CLASS 4: CREATURE PORTRAIT LIGHTING, PART 3Using our live-action shot of the candlelight and our other HDR resources to craft the lighting in our scene. Rendering and tweaks in Nuke. Three movies are included in this part.CLASS 5: BEAUTY LIGHTING FOR CG PRODUCT SHOTS, PART 1Examination of the shot and discussion about using light rigs to help constrain lighting to the real world. Generating the HDR images for our soft boxes and demonstrating a way to test the values in those images in Nuke. A look at our lat-long HDR of the environment.CLASS 6: BEAUTY LIGHTING FOR CG PRODUCT SHOTS, PART 2Calibration of our light sources and working with technical plates including chrome/grey balls and colour charts. Combinging camera projections with shadow shaders to help integrate our CG into the scene.CLASS 7: BEAUTY LIGHTING FOR CG PRODUCT SHOTS, PART 3Crafting the lighting in our product shot. Setting up the render layers and rendering, then taking the renders into Nuke to add sales graphics and finish the shot.CLASS 8: ENVIRONMENTAL LIGHTING FOR ACTION SHOTS, PART 1Examining the 3D scene along with the animated truck. A deeper look into working with chrome/grey ball plates and using colour charts to calibrate multiple HDRI lat-longs. Exploring how to remove lights from HDRI images and generate LDR proxy images to speed up workflow in Maya.CLASS 9: ENVIRONMENTAL LIGHTING FOR ACTION SHOTS, PART 2Applying images prepared in the previous class to te scene in Maya using 360 projections. Adding more geometry to the scene to offer more coverage for the projections.CLASS 10: ENVIRONMENTAL LIGHTING FOR ACTION SHOTS, PART 3Baking the 360 projections to create a texture map for the parking lot. Adding lights, check the lights using our grey/chrome plate, and preparing the scene for rendering. Using the final images in Nuke to explore the comp and discuss the result. 2ff7e9595c
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